John Carmack citáty

John D. Carmack II je americký programátor, který je znám pro svou práci na 3D hrách jako Wolfenstein 3D, Quake či Doom. V roce 1991 spoluzakládal firmu Id Software, která vytváří 3D hry a licencuje 3D enginy. Od roku 2013 pracuje pro Oculus VR. Nedostudoval vysokou školu. Je ženatý a má syna.

Po roce 2000 založil firmu Armadillo Aerospace zaměřenou na vývoj finančně dostupných raketových motorů i celých raket použitelných pro soukromé kosmické lety nebo suborbitální kosmickou turistiku. V říjnu 2013 přijal pozici technického ředitele ve firmě, Oculus VR, zabývající se virtuální realitou. Wikipedia  

✵ 20. srpen 1970
John Carmack foto
John Carmack: 31 citátů0 lajků

John Carmack: Citáty anglicky

“Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important.”

John D. Carmack

Quoted in David Kushner, Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture Chapter 8, p. 120.
Varianta: Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important.

“The Xbox 360 is the first console that I've ever worked with that actually has development tools that are better for games than what we've had on PC.”

John D. Carmack

Quoted in Seth Schiesel, Microsoft Unveils Games For Its New Xbox 360 http://query.nytimes.com/gst/fullpage.html?res=9C0DE3DF1E30F935A35753C1A9639C8B63&sec=&spon=&pagewanted=all The New York Times (2005-10-06)

“This is a bit more expensive than my previous turbo-Ferrari habit, but not too bad.”

John D. Carmack

On spending $2 million on building rockets, Quoted in "Carmack's Jet Vanes" http://groups.google.com/group/sci.space.policy/msg/04e3682944fbcc74?hl=en (2004-05-13)

“It's nice to have a game that sells a million copies.”

John D. Carmack

Quoted in John Carmack Biography http://www.biographybase.com/biography/Carmack_John.html.

“It's done, when it's done.”

John D. Carmack

Referring to Doom 3, Quoted in John Carmack Biography http://www.biographybase.com/biography/Carmack_John.html.

“These are things I find enchanting and miraculous. I don’t have to be at the Grand Canyon to appreciate the way the world works, I can see that in reflections of light in my bathroom.”

John D. Carmack

Referring to how he, after many years immersed in the science of graphics, had gained a stronger appreciation of the real world instead of getting detached from it, as he would see a few bars of light on the wall and think, Hey, that’s a diffuse specular reflection from the overhead lights reflected off the faucet, Quoted in David Kushner, Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture Epilogue, p. 234.

“The idea that I can be presented with a problem, set out to logically solve it with the tools at hand, and wind up with a program that could not be legally used because someone else followed the same logical steps some years ago and filed for a patent on it is horrifying.”

John D. Carmack

On software patents, Quoted in "John Carmack: Knee Deep in the Voodoo" http://web.archive.org/web/20010624154450/http://www.voodooextreme.com/games/interviews/carmack/ Voodoo Extreme(2000-11-11)

“It's a good thing Doom 3 is selling very well…”

John D. Carmack

Having destroyed a rocket test vehicle worth $35,000 USD, Quoted in John Carmack Biography http://www.biographybase.com/biography/Carmack_John.html.

“A large fraction of the flaws in software development are due to programmers not fully understanding all the possible states their code may execute in.”

John D. Carmack

Quoted in "Functional programming in C++" http://gamasutra.com/view/news/169296/Indepth_Functional_programming_in_C.php

“Honestly, I spend very little time thinking about past events, and I certainly don't have them ranked in any way. I look back and think that I have done a lot of good work over the years, but I am much more excited about what the future holds.”

John D. Carmack

When asked about the highlight of his career, Quoted in "John Carmack Interview, January 2006" http://archive.videogamesdaily.com/features/id_johncarmack_interview_jan05.asp Video Games Daily (2006-01-03)

“Because of the nature of Moore's law, anything that an extremely clever graphics programmer can do at one point can be replicated by a merely competent programmer some number of years later.”

John D. Carmack

Quoted in Tom Ham, "Interview: John Carmack" http://archive.gamespy.com/interviews/april01/carmack/ gamespy.com (2004-01)

“But realistically, we don’t have that many problems at QuakeCon. If it was a football convention or something, there would probably be a lot more incidents.”

John D. Carmack

Quoted in Billy Berghammer, "CES 2007: John Carmack And Todd Hollenshead Speak" http://www.team5150.com/~andrew/carmack/johnc_interview_2007_CES_2007__John_Carmack_And_Todd_Hollenshead_Speak.html Game Informer (2007-01-09)

“Note to self: Pasty-skinned programmers ought not stand in the Mojave desert for multiple hours.”

John D. Carmack

Quoted in John Carmack's .plan file http://www.bluesnews.com/cgi-bin/finger.pl?id=1&time=20000515035055 (2000-05-15)

“The speed of light sucks.”

John D. Carmack

Referring to network latency limitations, Quoted in John Carmack Biography http://www.biographybase.com/biography/Carmack_John.html.

“I'm good? Seriously?”

John D. Carmack

Quoted in John Carmack Biography http://www.biographybase.com/biography/Carmack_John.html.

“I’m going to turn on every damn light in protest of Earth Hour. Lighting the darkness is fundamental to humanity's climb.”

John D. Carmack

Posted on Twitter https://web.archive.org/save/https://twitter.com/ID_AA_Carmack/status/185757996473790464 (2012-03-30)

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