Keiji Inafune citáty

Keiji Inafune is a Japanese video game producer, illustrator and businessman. Starting his career at Capcom in the late 1980s, his job was as an artist and illustrator. The first two games he worked on were the original Street Fighter and Mega Man in 1987. He was then an illustrator and artist of the Mega Man series during the NES and Super NES era. For Mega Man X, he created and designed the character Zero.Inafune then moved onto the position of producer with his first title being Mega Man 8 in 1996. In addition to being the producer for Mega Man X4, Mega Man X5, the three Mega Man Legends games, the Mega Man Zero series, and the Mega Man Battle Network series. Inafune was also a producer of the Lost Planet, Dead Rising and Onimusha series. In 2006, he was promoted to Senior Corporate Officer of Research & Development. In 2010, he became Global Head of Production at Capcom.He left Capcom in late 2010, and later founded his own companies Comcept, and Intercept. He also became Representative Director of DiNG, a mobile game studio. Intercept worked on the game Kaio: King of Pirates which was announced in 2011 and cancelled in 2015. While at Comcept, Inafune oversaw work on such games as Mighty No. 9, Soul Sacrifice, and the unreleased Red Ash: The Indelible Legend. In 2017, Comcept was purchased and became a subsidiary of Level-5, becoming Level-5 Comcept. Wikipedia  

✵ 8. květen 1965
Keiji Inafune foto
Keiji Inafune: 7   citátů 0   lajků

Keiji Inafune: Citáty anglicky

“I look around Tokyo Games Show, and everyone’s making awful games; Japan is at least five years behind.”

Source:Tabuchi, Hiroko. "To Regain Video Game Lead, Japan Looks to West". https://www.nytimes.com/2010/09/20/technology/20game.html?_r=2Retrieved 2018-07-15.

“You know, I want to word this in a way to explain some of the issues that come with trying to make a game of this size on multiple platforms.”

Source:Patrick Klepek. Mighty No. 9’s Designer Says ‘I Own All The Problems That Came With This Game'. https://kotaku.com/mighty-no-9-s-designer-says-i-will-own-all-the-proble-1782382706Kotaku. Retrieved 2016-06-21.

“Personally when I looked around [at] all the different games at the TGS floor, I said "Man, Japan is over. We're done. Our game industry is finished."”

Source: "TGS 09: Keiji Inafune dumps on Tokyo Game Show 2009". https://www.destructoid.com/tgs-09-keiji-inafune-dumps-on-tokyo-game-show-2009-149909.phtmlDestructoid. Retrieved 2017-08-11.

“I'm often called the father of Mega Man, but actually, his design was already created when I joined Capcom. My mentor [Capcom senior member Akira Kitamura], who was the designer of the original Mega Man, had a basic concept of what Mega Man was supposed to look like. So I only did half of the job in creating him.”

Source:Hirohiko Niizumi (23 September 2007). "TGS '07: Mega Man celebrates 20th anniversary" https://www.gamespot.com/articles/tgs-07-mega-man-celebrates-20th-anniversary/1100-6179759/. GameSpot. CBS Interactive Inc. Retrieved 1 February 2011.

“Back in the day Japanese games were used to winning and were used to success. We celebrated all sorts of victories. However at some point these winners became losers. Not accepting that fact has led to the tragic state of Japanese games today.”

Source: "Mega Man creator laments" https://www.eurogamer.net/articles/2012-03-08-mega-man-creator-laments-tragic-state-of-japanese-games-industry. Eurogamer.net. Retrieved 2018-07-15.

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